Thursday, March 31, 2011
Monsterpocalypse from Elliott Lippi
All Flesh Must Be Eaten from Dave Kot
7 Wonders from John Culbertson
Axis and Allies Europe 1940 from Jeffrey Mayo
Barbarians of Lemuria from Ian Nicholson
The drawing was done at random and the winner of the official, original, 27x40 double-sided, theatrical teaser movie poster is....
Look for a review for All Flesh Must Be Eaten soon from the Keystone Gaming Society!
Tuesday, March 29, 2011
First up is the original Star Frontiers, available at http://starfrontiersman.com/downloads/remastered.
This is not the D20 version, but the original game first published by TSR back in the mid-1980s. This site includes not only Star Frontiers Alpha Dawn, the basic rules set with various revisions and additions based on years of gameplay, but various supplements and adventures, all in glorious pdf format. The website also publishes an online magazine, the StarFrontiersman, with more valuable information for running Star Frontiers games.
The game mechanics are based on a percentile system. Abilities for most characters range between 25% to 75%, and rolls for most actions are derived from those abilities. For example, shooting is ½ dexterity ability, rounded up (along with various modifiers), and melee is ½ of either a character’s strength or dexterity ability (again, along with various modifiers). Damage reduces a character’s Stamina ability, and if Stamina is reduced to zero, the character is dead. It takes more than a couple hits to kill a character, and advanced technology makes it easier to keep characters alive. Skills modify ability rolls by +10% for each point of skill.
The result is fairly easy system that scales upward very well. Vehicle combat is included in the main rules and is surprisingly easy to run, considering the vintage of the core game. Spaceship combat is included in a separate ruleset called Knighthawks, also available in pdf on the same site. Character creation is very easy, especially when compared to its contemporary, Traveller. Also, unlike Traveller and very much like Dungeons and Dragons, characters get experience from surviving adventures, which they can use to increase their skills or develop new ones, or to increase their ability scores.
The best thing about this game is the wealth of information and supplements available for it. There are seven adventure modules, an expanded game version with more advanced rules, a space combat supplement, and a detailed campaign setting. It’s a lot of bang for no bucks.
Monday, March 28, 2011
Sunday, March 27, 2011
We are starting to wrap up our Savage Worlds adventure and we will be voting on what's coming next. Here are some of the choices:
Mutants and Masterminds
Vintage Marvel Super-Heroes
Oz - Dark and Terrible
All Flesh Must Be Eaten
Upcoming podcasts are:
Moto Grand Prix
Saturday, March 26, 2011
Their website is www.howitshouldhaveended.com or you can find them all over YouTube.
And that just seems to be the nature of Rolemaster. It's complex - and you're going to like it!
Marlin and Dave joined us for the first time in the second session. It was good for me to see Dave, who has played Rolemaster for years, take two hours to roll up a character.
Our second session picked up where the first one left off: Finding out where the Frogmen that destroyed the village came from and what motivated them. Along the way, the party killed a giant carnivorous slug. Some party tension formed, however, when John's character fell asleep and allowed the party to be ambushed. Seems that my character, Mr. Grimes, doesn't take too kindly to having his life endangered needlessly. Eventually the party made it to the Frogman village. Our efforts to assault the place from afar failed. Mr. Grimes wanted nothing to do with going into that Frogman village - after all, three weak green ones and one yellow leader had just about killed us. There were TWENTY of these things in the village! The other party members decided to enter the village. Foolishness? Bravery? Valor? Whatever you call it, Mr. Grimes will undoubtedly have to report how they died when he returns to the human village...
All in all, a pretty good session. Despite the complexity of the system I am learning. Tracking experience is still a chore to me and I find myself searching at length the dozens of pages of my character sheets to locate skills and other character information. Sam is putting together a good story and I enjoy hearing him vocalize for the Frogmen, "Glug glug glug glug glug!"
Thursday, March 24, 2011
Yet another strong Catan Game from Mayfair - The Catan Dice Game. There are two versions of the Catan Dice Game - Deluxe and.... not deluxe. Go for the deluxe version - the alternate game board adds a great option and replayability to the board.
I won't bore you with a detailed explanation of the gameplay - you roll the dice and use the result as resources to build stuff. The same core mechanics of Catan are still present. The game is nicely balanced and moves quickly. Oddly, the gameplay is very similar to Yahtzee Jr: Toy Story 3 Edition. My three year old son picked up on the game's mechanics right away.
A couple of oddities, however. The cup that comes with the deluxe game is oddly large. Much bigger than it needs to be. Also, the game is packaged in a clear plastic that is awkward to store. The playing tablet is too big to fit into the cup and falls apart very easily leaving you with a slight mess of a game to store. I'm using a shoebox to store mine. For $25 you'd think they could have put it in a box for you.
I would call this game a must-have for fans of the Catan series of games (and, really, who isn't a fan of Catan?).
Want to have a blog that goes viral? Simply photoshop Ray-Bans onto a picture of angry Ariel from the Little Mermaid Disney cartoon movie and add your own caption. Rinse, wash, repeat and... viral blog. For crying out loud, this blog was featured in Time magazine! Here's a sample:
Tuesday, March 22, 2011
Rocky is to Philadelphia as ___________ is to Detroit.
You're right if you said ROBOCOP.
Apparently an internet joke has started a firestorm of calls to erect a RoboCop statue in Detroit. Could it be that the city that is down and out simply needs a hero and that RoboCop IS that hero in real life? Over $50,000 has been donated privately for the construction of the statue as of Feb. 16. The mayor was originally against it but has since moved to a position of considering allowing donated "public art" to be displayed in a city park. So while Rocky got his statue removed, RoboCop may have an entire city rally around his new statue. You go, Detroit, Go.
|KEYSTONE GAMING SOCIETY REVIEW|
|PUBLISHER:||DAYS OF WONDER|
|SPECIAL GUEST TISHA:|
Sunday, March 20, 2011
Pride and Prejudice and Zombies is a re-imagining of Jane Austin's original 1813 novel. Just based on concept alone, this one is a winner. What if Zombies suddenly walked into a classic Regency-era England storyline? Sheer wonderfulness, that's what.
This novel has been so popular that there is a prequel (Pride and Prejudice and Zombies: Dawn of the Dreadfuls), a sequel (Pride and Prejudice and Zombies: Dreadfully Ever After), an upcoming movie, an upcoming video game, a graph novel adaptation and plenty of imitators. Other novels released in this same genre include Sense and Sensibility and Sea Monsters; and Abraham Lincoln: Vampire Hunter.
I can't wait for The Body Snatchers in the Rye.
Saturday, March 19, 2011
Three players from the last Open RPG day came back and 3 new ones joined them on and adventure named Milk Run.
Spoiler alert! I'm going to write this adventure up and post it on our sit for Game Master to use. So if you might be playing in it you don't want to read it!! But let your GM's know its out here for them, thanks!
Boss man Billy G, owner of BG's Raceway and the town of Chappell called the group up to have a chat with him. he's got 2 of his favorite drivers, hurt in the last race, that he wants taken to the monks of Comfort In Gods Arms right off old exit 177, just south of New Platte. Along with the 2 drivers he wanted them to haul six 55 gallon barrels of milk. They would give it to the monks and the monks would give them back a bunch of tech stuff. When they ask the boss why they wanted milk he said he didn't know but they did good trading so it didn't matter to him. He also gave them a truck to haul the milk in and told the group that his drivers, the milk and the truck were worth more to him then the whole group put together, so don't let anything happen to them!
The game then opened into the middle of a road combat. It ended in the players destroying 3 raiders and their Road Warrior flipping his Mustang and all but dead as the Police of Big City, pre-death Ogallala, drove up and checked out the situation. The policeman then sent them on their way.
At exit 177 they found the Comfort Inn that had had the last 'n' knocked off and huge metal letters hanging below that said Gods Arms and front of the building was a Pre-Dark War Memorial or 3 soldiers and a huge metal plate with a large pyre burning on it. The monks met the party in the parking lot and took the Road Warrior and other 2 injured while other monks came with dollys to claim the barrels of milk. The Monks then told them that they did not have the high tech items for them today but tomorrow the truck would come with the shipment and they could have the tech items and their healed wounded back. They were welcome to stay in the parking lot over night but they were asked to please stay in their vehicles. When asked why they wanted milk one of the head monks ran back into their building and returned with several pre-death magz and showed them pictures of people with milk mustaches. Then he pushed back his own cowl and smiling big, with a white upper lip he said "Got Milk? Milk does a body good!" Being very pleased that someone was interested they went about their own business.
Friday, March 18, 2011
If you've played role playing games for any significant length of time, undoubtedly you've sat down at the table with a some dude and his wife/fiancée/girlfriend. Yes, it's true. Some gamers have GIRLFRIENDS or WIVES. Now, Gaming Girls can rock, but in my experience gaming with the happy couple has never been a good thing. Here are a few pitfalls the couples I've gamed with have fallen into...
1) "Yes, Dear." - Now, you may be whipped and have to do whatever your gal says, but don't bring it to the gaming table. I was in a gaming group where the boyfriend's character would agree with anything his girlfriend's character wanted to do! If it came down to a party vote, the girlfriend at best had a tie, two-two (there were four party members). VERY frustrating to have one character control the entire party because the boyfriend can't say no.
2) "I can't afford a diamond necklace, BUT here's a +12 Hackmaster, dear!" - In another group, the DM was the boyfriend and the girlfriend was a character. She got what she wanted, darn the rules! They lived together and she'd bend his ear all week so that by the time the rest of the group got to the gaming table, she'd have this over-optimized super character. Also a little bit of #1 with this case - but it was WORSe because the boyfriend, the DM, sided with her ("No, you guys can't do that because...."). Ugh.
3) "All of our characters are married!" - I role play to, you know, PLAY A ROLE. Couples that have to have all of their characters be couples too disturb me. Being jealous of your significant character isn't cool either. What, my character can't hit on your girlfriend's female elven sorcerer just because you're dating in real life?
4) "I'll rescue you, dear!" - Overly protective couples can be a problem too. For example, my character is lying on the ground bleeding out at -4 but the party cleric has got to run over to protect his wife who is fending off a troll. Dude, she the FIGHTER! She can handle herself! A little help over here!?!
5) "We had a fight." - You know what's worse than gaming with a happy couple? Gaming with an UNHAPPY couple. If our party is going to dissolve into a fight/debate/brawl, let it be over the thief pocketing a ring or something NOT because Mr. Hubby failed to change the kitty litter.
So, in conclusion, if you're a couple that role plays together, make sure any of the above scenarios aren't you. If they are, change for the sake of everyone else at the table. Show no favoritism to your significant other in any way. Let your characters be just that - characters completely independent of your real life feelings for one another. Gaming Girls can be awesome but if you're a guy gamer and you've got a girlfriend that doesn't game you should be grateful.
Monday, March 14, 2011
Sunday, March 13, 2011
For Open RPG Day March 12th, 2011 at Comic Store West's morning session, I ran Deathwatch. This was my first time running or even playing Deathwatch and I was quite thrilled to do so, being a huge fan of the 40k universe.
Saturday, March 12, 2011
For Open RPG Day at Comic Store West, I ran Lone Wolf Multiplayer. This was my first time running or even playing LWM and I was quite thrilled to do so, being a huge fan of the class '80's solo adventure books.
I ran the adventure, Radak's Revenge, published in Signs and Portents #88 from Mongoose Publishing. There were five people in my gaming group: Dave1, Dave2, Craig, John, and Mike. The party consisted of a Kai Lord, Knight, Dessi Magician, Dwarven Gunner of Bor, and a Ranger.
ACTION SUMMARY: Sent on a mission to stop an evil Cener Druid, the party gained passage on a ship to reach their destination. They met four other passengers: Shakara the adventuress, Vemsen the merchant, and Ulnic and Mulnic, twin Knights. Pirates attack but a clever use of the Elemental discipline allows Craig to thwart the pirate attack without ever engaging in combat. Unfortunately, two headed crocodile creatures named Storghs attack and the party barely survives. It is in this sad state that they discover the Storghs were no random encounter but that they were lured to the ship by a traitor. A quick interrogation of the passengers reveals that Shakara was responsible. Her treachery revealed, she unleashed a fiery attack, killing the Kai Lord in his weakened state before being slain herself.
The party reaches their destination and coincidentally finds another Knight to replace their fallen comrade. After purchasing horses they set off to the village where the Cener Druid is located. Once again using their disciplines wisely, they avoid a deathly ambush by Beastmen and arrive at the village. They quickly attacked by Beastmen and the druid. The ranger falls victim to the druid's wrath and with the party on its last legs they manage to eek out a victory, stopping the druid's dark plans.
It's my belief that all involved had quite a good time. I thought the adventure was very well written and I thought that the players really used their characters to their fullest potential. I did homebrew some combat rules including an alternate combat results table which you can find linked under RPG documents on the right.
In conclusion, I'm looking forward to playing Lone Wolf Multiplayer RPG again soon and I would like to thank Dave, Dave, Craig, Mike, and John for a wonderful afternoon of gaming. FOR SOMMERLUND!
Have you ever been frustrated by a video game? Was the game too hard to beat or simply not worth the money you paid for it? Well, meet someone who can sympathize: The Angry Nintendo Nerd. Yes, he's ANGRY and very, very vulgar. Some of his favorite words are curse words we don't say here at KGS.
Friday, March 11, 2011
Well, shows what I know. Check out this picture and the news story here: http://news.cnet.com/8301-17938_105-20040371-1.html
Turns out that the UP concept may be closer to reality than I imagined...
Sam lead his friend John and I in a Rolemaster session. Honestly, before Sam brought up Rolemaster I'd never heard about it. But Sam raved about it - "It's so great. It's so realistic. After playing this you'll wish all RPGs are like this. It has literally everything!"
Well, I'll say this. It certainly is complete. The character sheet... um, I mean BINDER is, like, twenty pages long. It took me a good solid three hours to create my character. When I leveled up that was another thirty minutes or so. Perhaps a bit much for my taste, but I do feel that this system holds a great nostalgia factor for me. How can that be if I've never played it? Well, it reminds me a lot of DnD 2nd Ed. I LOVE second edition. Probably my favorite edition of DnD. No grid (unless you want it). No minis (unless you want them). IMAGINATION. Rules are less important than social interaction ("Tell me when the orc is within 100 yards and then I'll start firing). Ahh, when things were simple.
And I guess that's the feeling I walked away from my first Rolemaster experience with. Although the character development is very complex and there are charts and tables and it goes on and on, I found it to be a lot simpler and easier than battle on the grid (a la 4th Ed. DnD). Combat flowed fruidly and naturally. We got some good old fashioned role playing in and it felt good.
As an aside, Sam crafted a pretty compelling opening story arc with hanging plot threads that should keep the party busy chasing them. John and my characters had some very interesting interactions. John is playing the city-boy paladin and I'm the rogue-ish woodsman/ranger. Cultures clash...
Looking forward to learning the system better and developing my character and the party.
I've added our podcast feed to iTunes (will take a few days to show up). I've also updated all of our past podcasts to be fully smartphone compatible so you can listen on your iPhones or iPads.
I'm still tweaking but I'm done for the day (5 hours is long enough to work on it).
And finally we are on iTunes !!!
Thursday, March 10, 2011
Sunday, March 6, 2011
Saturday, March 5, 2011
|KEYSTONE GAMING SOCIETY REVIEW|
|GAME:||Dungeons & Dragons|
|PUBLISHER:||Wizards of the Coast|
|KEYSTONE GAMING SOCIETY REVIEW|
|GAME:||Defenders of the Realm|
|SPECIAL GUEST JIM:|
|SPECIAL GUEST JOHN:|
|SPECIAL GUEST MIKE:|
|KEYSTONE GAMING SOCIETY REVIEW|