Departments
Saturday, December 10, 2011
Wings of War is now Wings of Glory
You may have heard that Wings of War the miniature game that KGS loves (see our previous posts) was dead. Well it did die but has been quickly resurrected as Wings of Glory (at least the WWII version).
Check Ares Games website out here.
Friday, December 9, 2011
Skylanders - Must have toy for Christmas 2011
There was cabbage patch dolls, Tickle Me Elmo and who can forget Furby.
It looks like this year it’s Skylanders.
Skylanders is a video game for all of the major platforms (XBox, PS3, Wii and DS3D) the twist on this is that it is also a toy (or miniature if you will) in that there are 37 different figures available. Each figure has it's on set of powers that the game gets from an embedded chip. The figure is placed on a base that connects to your game system via various methods.
The figure is then playable inside of the video game environment. The figure also comes with a code that can be used on the internet to allow you to play various internet games with your figure for added content.
This is going to be a huge hit. It's got everything. It's a video game, it's a toy, it's a miniature, it's a collectible. There are boy friendly figures, girl friendly figures and neutral figures.
Unfortunately I cannot play the game myself until Christmas, but I am working on getting the complete collection of figures for my daughter (because she, like me is a completeists).
[ ] Wrecking Ball
[ ] Voodood
[ ] Slam Bam
[ ] Zap
[ ] Wham-Shell
[ ] Gill Grunt
[ ] Legendary Spyro (Toys R Us Exclusive)
[ ] Dark Spyro (3DS Exclusive)
[ ] Bash
[ ] Dino-rang
[ ] Prism Break
[ ] Terrafin
[ ] Hex
[ ] Cynder
[ ] Chop Chop
[ ] Ghost Roaster
[ ] Legendary Chop Chop (Toys R Us Exclusive)
[ ] Legendary Bash (Toys R Us Exclusive)
[ ] Ignitor
[ ] Sunburn
[ ] Flameslinger
[ ] Eruptor
[ ] Whirlwind (Target Exclusive)
[ ] Warnado
[ ] Sonic Boom
[ ] Lightning Rod
[ ] Legendary Trigger Happy
[ ] Boomer
[ ] Drill Sergeant (Wal-Mart Exclusive)
[ ] Drobot
[ ] Trigger Happy
[ ] Camo
[ ] Stump Smash
[ ] Zook
[ ] Stealth Elf
Saturday, December 3, 2011
The Game To Watch For in 2012 - Zombicide
KGS loves zombie games so I'm sure this will be a big hit. Look for a full review next summer.
Tuesday, November 29, 2011
Super Dungeon Explore - Hottest new miniature/board game on the market?
Super Dungeon Explore (SDE) is a dungeon crawler, inspired by old japanese console-RPG's. The miniatures are done in a cute / chibi / super-deformed style, that means the head is roughly the same size as the rest of the body.
One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter or an elf ranger.
One player is the "Dark Consul" who controls the monsters of the dungeon.
Every hero/monster has a character card which informs you about the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.
The game is played on modular dungeon boards. In a round of play the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" but the Dark Consul has an unlimited number of them.
To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must defeat all monsters and destroy all spawning points (= entry points for new monsters) to be victorious.
Game Contents
• 50 + highly detailed Soda Pop Miniatures
• Custom Super Dungeon Battle Dice
• Character and Minion Stat Cards
• Loot and Treasure Card Decks
• 5 Large, Double Sided Dungeon Boards
• 32 Page Rule Book
Saturday, November 26, 2011
Lord of The Rings HeroClix
It's been almost a year since I broke the news about Lord of the Rings miniatures coming to HeroClix. Well the wait is finally over. The LOTR starter set and single booster packs release this week. These are fully compatible with the HeroClix Gaming Engine.
These are also going to be perfect when we play The One RPG game (Adventures in MiddleEarth).
Tuesday, November 8, 2011
Star Trek Tactics Announced
WizKids has finally made the Star Trek announcement I have been waiting for. Star Trek Tactics is the Star Trek ship miniature combat game that I thought Star Trek Fleet Captains was supposed to be.
Star Trek Tactics Series 1 will feature 20 pre-painted Federation and Klingon vessels. Using the HeroClix Game Engine for ship abilities and combat to take place on a 2x2 or 3x3 map. Looks to be a very low price point too, the starter set is going to go for about $20 which covers 4 ships, rules, maps, and tokens while single ship boosters will be available (yes it's collectible) for about $3.99.
WizKids has already announced Organized Play featuring EXCLSUIVE ships and maps available only in official tournaments.
This Series 1 set releases in February. Look for tournaments hosted by KGS beginning in February.
Check out the full announcement here
Wings of War with 11 people!

Sunday, November 6, 2011
Friday, October 28, 2011
Star Trek Fleet Captain's, first game impressions
At a pivotal point in our Deathwatch game Ken and Steve couldn’t make it. Rather than letting the rest of the party suffer torture and death at the hands of the Khorne possessed Space Marine Commander without their friends we decided to play Star Trek Fleet Captains instead.
We borrowed the store copy seeing that none of us had yet coughed up the $99.00 it cost to buy the game. Setup for the four player game was pretty quick and easy with the most time consuming part being sorting out the massive bag of tokens and then after that the Command cards.
Chris and I played the Federation while Dave and Elliot played the Klingon’s. Right as we started to draw for our ship’s Steve wonders in to join us. Dave and Steve decided to share command of their half of the Klingon side.
Before I go any farther I should probably tell everyone that I like Star Trek. I’ve seen most of the episodes of most of the series. I’ve even been to Shore Leave a few times with some friends to marvel at the Trekky’ness of it all. My favorite episode is that one where Captain Kirk is about to marry two crew members and before the ceremony they beam down to a planet and the groom is the red shirt of the away team. He dies, cause that’s what red shirts do, and at the end of the episode Kirk stops to see the ex-bride and basically say ‘This stuff happen all the time, get over it and get back to work.’ And then the next few minutes are him walking alone around the halls of his ship. I’ve always loved the symbolism of the solitude of his command , a great cinematic effect. Now that I’ve said all that you trekky’s know the name of the episode I mean but I have no clue what it’s called. Ask me about Dr. Who though….
Now that you know about me let me say that Dave, Steve, Chris and Elliot are pretty big Star Trek fans, much bigger than me. I think their reaction tells allot more about how close Whiz Kids came to making a great game then mine would. I didn’t hear one complaint, sure they complained about me looking up rules or not knowing how to do this or that but not once did I hear the “That could never happen ‘cause a Klingon bird of prey has two dorsal venting ports that….”. Don’t pretend you don’t know who I’m talking about, you know him and you might even be him!
As out game played out us with the Federation jumped right out there and started collecting Victory Points right away. We we’re up around 10 (we we’re playing to the recommended 16pts) when the Klingon’s finally started completing missions. Need I say that it seemed, and rightfully so, that most of their mission involved hunting us down and inflicting some kind of damage on us.
One of the many nice parts of the game is that each turn you can discard a mission and draw a new one if you think you’ll never be able to fulfill it. I had one that I held onto for ¾ of the game that would get me 2 Victor Points if I destroyed a Klingon Starbase. Knowing that they we so slow at expanding their empire I discarded it for a new card only to have them build a Starbase the next round!
We played for about 2 ½ hours and with the store closing soon ended the game a turn before we of the Federation would have scored one more Victory Point and won anyway.
In the end we all decided that we really liked that game and that we’re going to have to play again soon. It sounded like Dave, Chris and I will end up buying the game at some point especially when more races come out (that was the teaser that Brett gave us ½ way through the game). Elliot though he loved it as much and maybe a tiny bit more than his new copy of Dread Fleet, that he keeps under his pillow. Steve said he’d defiantly buy a copy if it wasn’t for the fact that he couldn’t get anyone else but us to play it with him. Brett, keep 4 on hand and someday we’ll pick them up, honestly!
The game is designed to be a 2 player game expandable to 4 players, we all felt that after playing it as a 4(5) player game the 2 players would not be as much fun. With how fluidly the game plays we see no reason you couldn’t combine 2 sets and play with 6 or 8 players as long as you we’re mindful of play area size and how many actions each person could take a turn.
I think this is a great game; I’d give it a 5 out of 6. Once I get to play more and more races come out this games going to move up to a 6 for me. If you could get non-Star Trek fans to look past the theme and play the game I think they’d find a fun game that is quick to learn and easy to play.
Monday, September 12, 2011
DUST Warfare - Moving DUST to the Table Top
Allied Captain Joseph Brown looked out the window of his building at the devastated streets of Scapa Flow beyond. Smoke and fire issued from the battered husks of buildings.
He kept his eyes open for signs of the enemy. Soon enough, a line of fearsome Axis combat walkers thundered with each step as they strode up the alley. Captain Brown loaded a grenade into his launcher and signaled to his troops…
Fantasy Flight Games is excited to announce the upcoming release of Dust Warfare, designed by renowned miniatures guru Andy Chambers! Our intent to launch a Dust tabletop miniatures game was announced even before Dust Tactics was released. Now the success of Dust Tactics has paved the way for us to take the next step. Currently in beta, this tactical tabletop miniatures game of alternate 1940s reality World War II combat will demo throughout Gen Con Indy 2011.
World War II with alien technology
The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world’s superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.
Dust Warfare players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers’ weapons.
Double the bang for your buck
Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. This means that if you already own a Dust Tactics army, all you need is the Dust Warfare rulebook. All the stunning Dust Tactics miniatures will be useable for Dust Warfare immediately upon its release, and as both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.
Current fans of Dust Tactics will recognize the furious combat, strategic scenarios, and gorgeous miniatures. Players new to the world of Dust are in for a treat.
Dust Tactics introduced rules for fast, intense combats featuring combat walkers, bazookas, flamethrowers, and lasers. Dust Warfare builds upon the board game’s rules and strengths to offer players an exciting new game experience with the tactical and strategic challenges of a tabletop miniatures game.
Fantasy Flight Games has exciting plans for the Dust Tactics and Dust Warfare lines, and players who pick up Dust Tactics miniatures find their new units immediately useable for play in both games!
Command your army from start to finish
Designed by Andy Chambers, the Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.
Players have the chance to activate all their forces during the Unit Phase, and reaction mechanics keep you fully engaged throughout your opponent’s turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.
As the battle heats up and casualties mount, you need to keep a sharp eye toward your army’s morale. The constant barrage of enemy fire can suppress your units or even force them to retreat. You may try to lay suppression fire even when you can’t destroy your enemy’s unit. Sometimes, just pinning them down can give you the edge you need.
...Dust Warfare is scheduled for release in the fourth quarter of 2011.
Sunday, August 28, 2011
Tomorrow's War ~ Osprey's Sci-fi Miniature Battle Rules
Initiative is determined by the scenario being played or by an opposed dice roll at the begining of each turn (with the player controlling the best trained force most likely to win the roll). The player with the initiative can have each of his units carry out actions (moving, shooting, etc.) and the player without the initiative attempts to interrupt or counteract each of those actions with his own units as they take place (firing first, returning fire, moving out of the line of sight, etc.).
Wednesday, July 13, 2011
Marvel RPGs #4 - D100 Cardboard Heroes
I've already posted about Cardboard Heroes. I think if you've GOT to use minis, why not use the cheapest ones possible? Why spend hundreds of dollars on paints and minis and waste all that time and effort? But that's just my preference.
The Classic Marvel RPG is "on the grid" and to play fully by the rules you must use minis. But it is very flexible and I actually like it! Instead of "five foot squares" the map is broken into "areas." Depending on the surroundings, areas can be large or small. In a crowded building with hallways, doors, rooms, etc. areas will be quite small. In an open field, areas will be quite large. This adds a great deal of flexibility to movement - you're simply moving through and to areas. Want to stop behind the corner of the building? No problem if it is in the area you are moving to.
But the best part are the miniatures.
This is the contents of the Marvel Super Heroes Basic Set - notice the small little pictures in the lower right corner. Every set came with tons of cardboard miniatures. These miniatures were three sided. Cut them out, fold each miniature, and glue them. Done! Instant miniatures!
What's really cool about these miniatures is they have a "front" and the three sides are the three different perspectives of the same character - rear, profile left, and profile front right. Instead of having a "facing forward" stance on all three sides, this was a very nice touch. You can see they had fun with it - the Invisible Woman is actually invisible in one angle and Mr. Fantastic is stretched across all three angles.
These miniatures were an extra added bonus with almost all of the boxed sets. I believe at this point I have all of them and there are literally hundreds - even very obscure characters. They also gave you miniatures of bystanders, common thugs, Hydra agents, generic shield agents, cops, crowds, scenery, etc. etc. etc.
Not having to spend any extra money to populate my game with dozens of cool miniatures? What a brilliant idea. Another great reason why the classic D100 Marvel system was so brilliant.
Saturday, June 18, 2011
Sunday, May 22, 2011
Aerial Dogfight to End All Dogfights
At the upcoming Origins convention, a group called The Buckeye Gamers in Flight will be attempting to set a new world record for the most gamers playing a single board game simultaneously. The game they're going to be using is Wings of War which they hope to have 100-140 people playing. So if you're going to origins and you want to be involved in this... good luck to you, my friend. It's everyone for themselves, fight to the death, last man standing. My suggested strategy? Fly along the boarder of the table for the first ten rounds or so, trying to avoid everyone and every thing!
To me, this SOUNDS like a really cool idea but I would be surprised if it isn't anything but a total mess, especially considering the rules for elevation and overlapping planes. Also, they're trying to set the world record for a BOARD GAME. Is WoW a board game? I wouldn't call it that. I would say it is a miniatures game.
Here's an idea of what the table might look like with all of those planes:
This reminds me of the "grand melee" playing format for the Magic: The Gathering Game in which literally hundreds of people play simultaneously.
Wednesday, April 20, 2011
KGS Podcast - Episode 00021 - Axis and Allies Review
| KEYSTONE GAMING SOCIETY REVIEW | |
| GAME: | AXIS AND ALIIES |
| PUBLISHER: | WIZARDS OF THE COAST |
| WEBSITE: | http://www.wizards.com/ |
| PRICE: | $19.99 |
| THE RATINGS: | |
| SCOTT: | |
| OLD BRIAN: | |
| YOUNG BRYAN: | |
| DAVE: | |
| TISHA: | |
| SAM: |
Sunday, March 13, 2011
DUST Tactics League Night Update ~ 4th week
Saturday, March 5, 2011
KGS Podcast - Episode 00008a - Dust Tactics Box Opening
KGS Podcast - Episode 00008b - Dust Tactics Review
| KEYSTONE GAMING SOCIETY REVIEW | |
| GAME: | Dust Tactics |
| PUBLISHER: | Fantasy Flight Games |
| WEBSITE: | http://www.fantasyflightgames.com |
| PRICE: | $99.99 |
| THE RATINGS: | |
| SCOTT: | |
| OLD BRIAN: | |
| YOUNG BRYAN: | |
| DAVE: | |
| SAM: | |
| SPECIAL GUEST BRETT: |
KGS Podcast - Episode 00007 - Wings of War Review
| KEYSTONE GAMING SOCIETY REVIEW | |
| GAME: | Wings of War |
| PUBLISHER: | Fantasy Flight Games |
| WEBSITE: | http://www.fantasyflightgames.com |
| PRICE: | $69.99 |
| THE RATINGS: | |
| SCOTT: | |
| OLD BRIAN: | |
| YOUNG BRYAN: | |
| DAVE: | |
| SAM: |









