Saturday, July 31, 2010

Aces & Eights

We completed our 4 week session of Aces & Eights with mixed reviews.


  1. While the organization of the core rulebook has some organizational issues and there are some holes in the rules (Spring loaded holster? What does that do?)... I can say I thoroughly enjoyed the core game mechanics of the game and the gritty realism. I think a game like this requires a total shift in thinking from a typical throw-yourself-into-the-fray RPG we're used to.

    I'm looking forward to running an ongoing solo or duo mission in the future.

    My review... 4 out of 5 stars.

  2. I think that game falls short of its target in many areas.

    I really wanted to love this game but if you love westerns and want to be the main character of your own using A&E as you game engine...don't. I want to say its more like a simulator but I think it fails there too.

    I'd still play it if someone really wanted to but I'd want to play the game with pre-gen'd. why waste 3 hours on a character that will most likely die in the first combat.

    You could just stay out of combat but then your role-playing a job and everyday life. I own that Tee shirt, am riding that ride, no need to RP it. On and once combat starts and you have to count tic of time for! Nice idea, cool and different then most games but it just bogs combat down. 4 players and NPC's takes forever, toss more players in there and all the NPC they'd be shooting against and you have a nightmare for even an experienced GM.

    I'm not going to touch on Character generation here. Randomness gave me the best character I ever had in any game. But I was so much better then everyone else I'm not sure why I'd need a posse/friends. So Min/Max'ers if you can get the right scores in the right attributes you'll love the game...till the first gun battle. =)

    My review...
    ...for a one off adventure with a small group 3.5 out of 5.
    ...for a campaign 1.5 out of 5


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